There are three additional cards in the game for Pokémon that were not from the first generation: Marill, Togepi, and Lugia.ĭiscrepancies between Pokémon Trading Card Game 2 and other prints In addition, none of the spoof and non-legal cards from Expansion Sheet 3 are included, the only exception being Bill's PC (called Bill's Computer in the game). Most tournament-legal Unnumbered Promotional cards released from 1996 to mid 1999 are included except for ones that are Owner's Pokémon or from best photo contests. Like the first title, there are a number of actual cards that did not make into the game. The following were the expansion sets available in the game.Ĭards not available in Pokémon Trading Card Game 2 Additionally, Neo Genesis's Recycle Energy is included. Only one card from Gym Heroes made it into the game, which was The Rocket's Trap. Additionally, the 15 cards exclusive to the Intro Pack are available, as well as 13 more game-exclusive cards (some of which were released in card form around the same time). This includes all cards from the previous title, plus cards from the Team Rocket expansion and most cards from the Japanese-exclusive Expansion Sheet series. Attempting to do so can result in glitches such as a game freeze or a loss of save data in Pokémon Trading Card Game.Īvailable cards Main article: Card (TCG GB)Ī total of 441 cards can be used in-game. This feature is the only way of obtaining the Phantom Cards Lugia and Here Comes Team Rocket!.Ĭard Pop! cannot be performed between Pokémon Trading Card Game and Pokémon Trading Card Game 2. A player cannot Card Pop! with the same game again until both players have used the feature with so many others that their partner's ID is overwritten in both games. When the Infra-Red Communications Ports of two Game Boy Color systems with the game are connected, each player will receive a random card. This game cannot communicate with Pokémon Trading Card Game.Ĭard Pop! is a 2-player feature that randomly generates a card for each player. This game allows players to duel each other using their own decks via the Game Boy Game Link Cable. This game allows players to send and receive cards and deck configurations or perform a Card Pop! between two cartridges via infrared, using the Game Boy Color's Infra-Red Communications Port. Mason now offers the player a Deck diagnosis, giving advice about how to build a deck and checking their current one. The GR Challenge Cup and the Grand Master Cup are two new Challenge Cup tournaments held in Trading Card Game Islands.Over seventy new prebuilt Decks are available in the Auto Deck Machines.Minicom is a new option accessible from the menu: it rearranges the e-mail system and simplifies the access to the Deck Save Machine, still available in Mason Laboratory, and to the card catalogue.The type symbols are also available as characters. When typing a player or deck name, lowercase letters are available, unlike the first game where only capital letters were available.In addition to all of the areas found in TCG Island in the first game, a second island, GR Island, is explorable as well. Most of the clubs, such as the Grass Club, receive a minor interior redesign. These coins can also be used in place of the standard game coin in duels.
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